Grade 5 Practice
Players take turns naming points on the coordinate grid using ordered pairs, and placing markers at those points. The first player to place four markers in a row, either vertically, horizontally, or diagonally, is the winner. The game is a draw if all markers have been placed but neither player has placed four in a row.
24 game markers, 12 each of two colors/sizes/ types (coins, building blocks, beans, etc.) • 1 Coordinate Place Four record sheet (or make your own) Pencils or pens

This game helps us practice:
Identifying points on a coordinate grid, and naming coordinate points using ordered pairs of numbers.
The youngest player is Player 1 and takes the first turn. They choose which markers they will use.
Player 1 decides where they want to place their first marker. They record an ordered pair on the record sheet and place a marker at its location on the coordinate grid.
Juanita is Player 1. She records the ordered pair (2, 2). To place her marker, she starts at 0, moves 2 over along the x-axis, then 2 up, and places her blue marker at that point.

| Player 1 | Player 2 | ||
| a )① | ( | ( | |
| ② | ⑧ | ② | |
| ③ | 9 | ③ | ⑨ |
| 4 | 10 | ④ | 10 |
| ③ | 1 | 5 | 1 |
| 6 | ② | ⑥ | )12 |
Player 2 records an ordered pair on the record sheet and places a marker at its location on the coordinate grid.
Players continue to take turns recording ordered pairs and placing markers, trying to place four markers in a row vertically, horizontally, or diagonally. Players may also place markers in an attempt to block their opponent from getting four in a row.

| { | 14 4 | ||
| (3 I ② | ③ | 5② | ⑧ |
| 4 3 ③ | 9 | 3 | 9 |
( __________ , ___________ ) 6 ( __________ , ___________ ) 12 ( __________ , ___________ ) 6 ( __________ , ___________ ) 12Juanita placed her third marker at (4, 3) to block Isaac from making a vertical row of four.
» If a player has placed four markers in a row, they win the game.
» If all 24 markers are placed and neither player has placed four markers in a row, the game is a draw.

| a2A | ② | (.4 4A | ⑦ |
| 3 | A | 5② | 8 |
| (4 3③ | (34 | ||
| (_3aA | 1 | (a 3 A | |
| (I λ | A | (5 6 | A |
Isaac (red markers) has won the game by placing four markers in a row diagonally.
• Prior to playing, review both writing an ordered pair to describe a point and locating a point described by an ordered pair.
• The horizontal axis (the bottom line with numbers increasing from left to right) is called the x-axis, and the vertical axis (the left-most vertical line with numbers increasing from bottom to top) is called the y-axis. » Ordered pairs are written in an (x, y) format. That is, starting from (0, 0), any ordered pair describes how far to move horizontally parallel the $\times$ -axis, and then how far to move vertically parallel to the y-axis.
Making even small changes to a game can invite new ways of thinking about the math. Try making one of the changes below. How did it change your strategy for winning the game?
• Change the size of the coordinate grid, making it either smaller or larger.
If the game ends and neither player has placed four in a row, determine a winner by awarding points for placing two or three markers in a row.
» 2 points for each 2-in-a-row set of markers.
» 3 points for each 3-in-a-row set of markers.
Instead of trying to place four markers in a row, the object of the game is to place four markers in a square of any size. Two examples of a completed square are shown below.


| Player 1 | Player 2 | ||
| I 5 | 14 3 | ( | |
| (.5 5② | ⑧ | (_3 4 ② | ( ⑧ |
| (3 3③ | ⑨ | 15③ | ( |
| (5 I ④ | 1 | (3 a④ | ( 1 |
| (I I | 1 | ③ | ( 1 |
| ( ⑥ | ( . 1 | ( ⑥ |
| ∂ 5① | 2 4④ | ( ② | |
| S 5② | ⑧ | (2 a② | ( ③8 |
| 1 4 ③ | ( . | 13 3③ | ( |
| S I④ | 1 | (1 3④ | ( 1 |
| ( ③ | 1 | ( ③ | ( . |
| ⑥ | ( . ② | (. | ( |

| Player 1 | Player 2 | ||
| ① | ( 7 | ① | ( ⑦ |
| ② | 8 | ② | ⑧ |
| ③) | 9( | ③) | 9( |
| )④ | ( 10 | ④ | 10( |
| ③ | )1( | 11 | |
| 6 | 12 | 6 |